ffmpeg之native原生绘制

上次已将ffmpeg的动态库编译出来了,并且使用了ffmpeg的转码功能,成功将mp4格式视频转化为yuv视频,这篇文章基于上次测试的demo,使用surfaceview显示解码完成的像素数据

布局设置和权限添加

布局

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<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >

<com.cj5785.ffmpegnativeplayer.view.MySurfaceView
android:id="@+id/surface_view"
android:layout_width="fill_parent"
android:layout_height="fill_parent"/>

<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="开始"
android:onClick="mPlay" />

</FrameLayout>

权限

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<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.MOUNT_UNMOUNT_FILESYSTEMS" />

编写自定义view和控制器

自定义View

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package com.cj5785.ffmpegnativeplayer.view;

import android.content.Context;
import android.graphics.PixelFormat;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

public class MySurfaceView extends SurfaceView {

public MySurfaceView(Context context) {
super(context);
init();
}

public MySurfaceView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}

public MySurfaceView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}

//初始化像素格式
private void init() {
SurfaceHolder holder = getHolder();
holder.setFormat(PixelFormat.RGBA_8888);
}
}

控制器

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package com.cj5785.ffmpegnativeplayer;

import android.view.Surface;

public class NativePlayer {

public native void render(String input, Surface surface);

static {
System.loadLibrary("avutil-54");
System.loadLibrary("swresample-1");
System.loadLibrary("avcodec-56");
System.loadLibrary("avformat-56");
System.loadLibrary("swscale-3");
System.loadLibrary("postproc-53");
System.loadLibrary("avfilter-5");
System.loadLibrary("avdevice-56");
System.loadLibrary("ffmpeg_native_player");
}

}

实现控制器native方法

  • 使用javah生成头文件,这里可能存在无法找到Surface签名的问题,这时候需要指定classpath路径
    javah -classpath E:\eclipse-adt\sdk\platforms\android-15\android.jar;. com.cj5785.ffmpegnativeplayer.NativePlayer
    格式说明:-classpath后面跟的是android.jar路径,最后接native方法类的全名

  • 新建jni文件夹,将头文件移至jni文件夹,添加本地依赖

  • 复制生成ffmpeg的include目录和so动态库到jni目录

  • 将之前的Android.mkApplication.mk复制到jni文件夹,并做适当修改
    Android.mk主要修改模块名,使其与控制器调用相统一
    Application.mk主要将APP_PLATFORM := android-8修改为APP_PLATFORM := android-9
    注意,此处如果不修改Application.mk将导致android/native_window_jni.h无法找到,同时,由于使用了这个头文件,需要在Android.mk配置-landroid

  • 使用开源库libyuv实现yuv转化为RGBA_8888
    下载开源库libyuv,下载地址libyuv下载地址
    将libyuv下的所有文件放入jni目录(NDK工程规范,必须存在jni目录)
    修改libyuv的Android.mk文件,将最后的include $(BUILD_STATIC_LIBRARY)改为include $(BUILD_SHARED_LIBRARY),这样就可以生成so动态库了
    还可以将LOCAL_MODULE := libyuv_static改为LOCAL_MODULE := libyuv,方便so管理
    在jni目录下执行ndk-build即可对libyuv进行编译
    编译生成的so动态库位于与jni目录同级的lib下
    将lib添加到工程jni目录下,为了便于管理,将jni的include目录进行重新分配,重新分配目录如下:(已将libyuv的include加入到工程,这里没有列出目录下包含的头文件)

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    │  Android.mk
    │ Application.mk
    │ com_cj5785_ffmpegnativeplayer_NativePlayer.h
    │ ffmpeg_native_player.c

    └─include
    ├─ffmpeg
    │ │ libavcodec-56.so
    │ │ libavdevice-56.so
    │ │ libavfilter-5.so
    │ │ libavformat-56.so
    │ │ libavutil-54.so
    │ │ libpostproc-53.so
    │ │ libswresample-1.so
    │ │ libswscale-3.so
    │ │
    │ ├─libavcodec
    │ ├─libavdevice
    │ ├─libavfilter
    │ ├─libavformat
    │ ├─libavutil
    │ ├─libpostproc
    │ ├─libswresample
    │ └─libswscale

    └─libyuv
    │ libyuv.h
    │ libyuv.so

    └─libyuv
  • 修改Android.mk,使其能找到so动态库

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LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)
LOCAL_MODULE := avcodec
LOCAL_SRC_FILES := include/ffmpeg/libavcodec-56.so
include $(PREBUILT_SHARED_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := avdevice
LOCAL_SRC_FILES := include/ffmpeg/libavdevice-56.so
include $(PREBUILT_SHARED_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := avfilter
LOCAL_SRC_FILES := include/ffmpeg/libavfilter-5.so
include $(PREBUILT_SHARED_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := avformat
LOCAL_SRC_FILES := include/ffmpeg/libavformat-56.so
include $(PREBUILT_SHARED_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := avutil
LOCAL_SRC_FILES := include/ffmpeg/libavutil-54.so
include $(PREBUILT_SHARED_LIBRARY)


include $(CLEAR_VARS)
LOCAL_MODULE := postproc
LOCAL_SRC_FILES := include/ffmpeg/libpostproc-53.so
include $(PREBUILT_SHARED_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := swresample
LOCAL_SRC_FILES := include/ffmpeg/libswresample-1.so
include $(PREBUILT_SHARED_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := swscale
LOCAL_SRC_FILES := include/ffmpeg/libswscale-3.so
include $(PREBUILT_SHARED_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := yuv
LOCAL_SRC_FILES := include/libyuv/libyuv.so
include $(PREBUILT_SHARED_LIBRARY)

include $(CLEAR_VARS)
LOCAL_MODULE := ffmpeg_native_player
LOCAL_SRC_FILES := ffmpeg_native_player.c
LOCAL_C_INCLUDES += $(LOCAL_PATH)/include/ffmpeg
LOCAL_C_INCLUDES += $(LOCAL_PATH)/include/libyuv
LOCAL_LDLIBS := -llog -landroid
LOCAL_SHARED_LIBRARIES := avcodec avdevice avfilter avformat avutil postproc swresample swscale yuv
include $(BUILD_SHARED_LIBRARY)
  • 修改Application.mk,更改APP_PLATFORM,使其可以使用android/native_window_jni.handroid/native_window.h头文件
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APP_ABI := armeabi armeabi-v7a
APP_PLATFORM := android-9
  • 实现jni头文件声明的函数
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#include <android/log.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <android/native_window.h>
#include <android/native_window_jni.h>

#include "com_cj5785_ffmpegnativeplayer_NativePlayer.h"

//封装格式
#include "include/ffmpeg/libavformat/avformat.h"
//解码
#include "include/ffmpeg/libavcodec/avcodec.h"
//像素处理
#include "include/ffmpeg/libswscale/swscale.h"
//包含yuvlib头文件
#include "include/libyuv/libyuv.h"

#define LOGI(FORMAT,...) __android_log_print(4,"cj5785",FORMAT,##__VA_ARGS__);
#define LOGE(FORMAT,...) __android_log_print(6,"cj5785",FORMAT,##__VA_ARGS__);

JNIEXPORT void JNICALL Java_com_cj5785_ffmpegnativeplayer_NativePlayer_render
(JNIEnv *env, jobject jobj, jstring jstr_path, jobject obj_surface)
{
LOGE("%s", "开始");
const char *input_cstr = (*env)->GetStringUTFChars(env, jstr_path, NULL);

//1.注册组件
av_register_all();

AVFormatContext *pFormatCtx = avformat_alloc_context();
//2.打开视频文件
if(avformat_open_input(&pFormatCtx, input_cstr, NULL, NULL) != 0)
{
LOGE("%s", "打开文件失败!");
return;
}

//3.获取视频相关信息
if(avformat_find_stream_info(pFormatCtx, NULL) < 0)
{
LOGE("%s", "获取视频信息失败!");
return;
}

int i = 0;
int video_stream_index = -1;
for (i = 0; i < pFormatCtx->nb_streams; i++) {
if(pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO)
{
video_stream_index = i;
break;
}
}

if (video_stream_index == -1)
{
LOGE("%s","找不到视频流\n");
return;
}
//4.获取解码器
AVCodecContext *pCodecCtx = pFormatCtx->streams[video_stream_index]->codec;
AVCodec *pCodec = avcodec_find_decoder(pCodecCtx->codec_id);
if(pCodec == NULL)
{
LOGE("%s", "无法解码!");
return;
}

//5.打开解码器
if(avcodec_open2(pCodecCtx, pCodec, NULL) < 0)
{
LOGE("%s", "解码失败!");
return;
}

//6.以帧为单位读取视频文件
AVPacket *packet = (AVPacket *)av_malloc(sizeof(AVPacket));
AVFrame *pFrame = av_frame_alloc();
AVFrame *pRGBFrame = av_frame_alloc();

//native绘制
//窗体设置
ANativeWindow *nativeWindow = ANativeWindow_fromSurface(env, obj_surface);
//缓冲区设置
ANativeWindow_Buffer outBuffer;
int len, got_frame, frame_count = 0;
while(av_read_frame(pFormatCtx, packet) >= 0)
{
if(packet->stream_index == video_stream_index)
{
len = avcodec_decode_video2(pCodecCtx, pFrame, &got_frame, packet);
if(len < 0)
{
LOGE("%s","解码错误!");
return;
}
if(got_frame)
{
LOGI("解码第%d帧", frame_count++);
//a.lock
//设置缓冲区属性(宽,高,像素格式)
ANativeWindow_setBuffersGeometry(nativeWindow, pCodecCtx->width, pCodecCtx->height, WINDOW_FORMAT_RGBA_8888);
ANativeWindow_lock(nativeWindow, &outBuffer, NULL);
//b.fix buffer
//设置RGB的缓冲区以及属性(像素格式,宽高),RGB缓冲区和outBuffer.bits是同一块内存
avpicture_fill((AVPicture *)pRGBFrame, outBuffer.bits, AV_PIX_FMT_RGBA, pCodecCtx->width, pCodecCtx->height);
//YUV转化为RGB
I420ToARGB(pFrame->data[0], pFrame->linesize[0],
pFrame->data[2], pFrame->linesize[2],
pFrame->data[1], pFrame->linesize[1],
pRGBFrame->data[0], pRGBFrame->linesize[0],
pCodecCtx->width, pCodecCtx->height);
//c.unlock
ANativeWindow_unlockAndPost(nativeWindow);
usleep(16 * 1000);
}
}

av_free_packet(packet);
}
ANativeWindow_release(nativeWindow);
av_frame_free(&pFrame);
av_frame_free(&pRGBFrame);
avcodec_close(pCodecCtx);
avformat_free_context(pFormatCtx);
(*env)->ReleaseStringUTFChars(env, jstr_path, input_cstr);
}

调用native,使其能够播放

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package com.cj5785.ffmpegnativeplayer;

import java.io.File;

import com.cj5785.ffmpegnativeplayer.view.MySurfaceView;

import android.app.Activity;
import android.os.Bundle;
import android.os.Environment;
import android.view.Surface;
import android.view.View;

public class MainActivity extends Activity {

private NativePlayer player;
private MySurfaceView mySurfaceView;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mySurfaceView = (MySurfaceView) findViewById(R.id.surface_view);
player = new NativePlayer();
}

public void mPlay(View view) {
String input = Environment.getExternalStorageDirectory().getAbsolutePath() + File.separatorChar + "oneplus.mp4";
Surface surface = mySurfaceView.getHolder().getSurface();
player.render(input, surface);
}
}

至此,已经可以编译生成apk了,在手机上测试也没有问题

更改布局和主活动,使其可以播放多个测试视频

MainActivity.java

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package com.cj5785.ffmpegnativeplayer;

import java.io.File;

import com.cj5785.ffmpegnativeplayer.view.MySurfaceView;

import android.app.Activity;
import android.os.Bundle;
import android.os.Environment;
import android.view.Surface;
import android.view.View;
import android.widget.ArrayAdapter;
import android.widget.Spinner;

public class MainActivity extends Activity {

private NativePlayer player;
private MySurfaceView mySurfaceView;
private Spinner sp_video;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mySurfaceView = (MySurfaceView) findViewById(R.id.surface_view);
sp_video = (Spinner)findViewById(R.id.sp_video);
player = new NativePlayer();
//视频列表
String[] videoArray = getResources().getStringArray(R.array.video_list);
ArrayAdapter<String> adapter = new ArrayAdapter<String>(this,
android.R.layout.simple_list_item_1, android.R.id.text1,videoArray);
sp_video.setAdapter(adapter);

}

public void mPlay(View view) {
String filename = sp_video.getSelectedItem().toString();
String input = Environment.getExternalStorageDirectory().getAbsolutePath() + File.separatorChar + filename;
Surface surface = mySurfaceView.getHolder().getSurface();
player.render(input, surface);
}
}

activity_main.xml

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<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >

<com.cj5785.ffmpegnativeplayer.view.MySurfaceView
android:id="@+id/surface_view"
android:layout_width="fill_parent"
android:layout_height="fill_parent"/>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="horizontal">

<Spinner
android:id="@+id/sp_video"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>

<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="开始"
android:onClick="mPlay" />

</LinearLayout>

</FrameLayout>

string.xml中添加数组值

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<string-array name="video_list">
<item>naxienian.mp4</item>
<item>cuc_ieschool.mkv</item>
<item>sintel.wmv</item>
<item>Nocturne.m4a</item>
</string-array>

需要注意的问题

在native的实现过程中,I420ToARGB()方法在调用的时候,UV的位置是颠倒的,需要对调UV的位置
在这个示例程序中,旨在说明native是怎么绘制的,其代码存在严重不足,比如在主线程中绘制界面
部分视频会出现花屏现象,这个问题在后面多线程解码的时候会解决

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